|Legal Name:||Supercell Oy|
|Headquarters Regions:||Helsinki, Finland|
|Founded Date:||June 2010|
|Founders:||Ilkka Paananen, Mikko Kodisoja, Niko Derome, Visa Forsten, Lassi Leppinen, Petri Styrman|
|Number of Employees:||350+|
|Area served:||The United States of America and World|
|Products of Company:||mobile game development company|
|Net Worth in 2021:||$6 Billion|
Who wouldn’t have heard about the game Clash of Clans in this era of social media? It is one of the most downloaded games on IOS and Android platforms since its release in 2012, and all the credits for developing such a game goes to Supercell, a Finland based video game developing company.
Perhaps you know a thing or two about Supercell, however, how well do you know about this Company? For instance, how old is this company? How about their origin, investments, earnings? In another case, Supercell might be a stranger, fortunately for you, we have compiled all you need to know about Supercell’s wiki, today’s net worth as of 2021, inception, evolution, achievements and more facts. Well, if your all set, here is what I know.
Supercell was founded in 2010 by Ilkka Paananen, Mikko Kodisoja, Petri Styrman, Lassi Leppinen, Visa Forsten, and Niko Derome. Paananen and Kodisoja were previously working together in a mobile game developing company Sumea.
They both left the company as they were not on good terms with the company’s new owner. Paananen and Kodisoja initially invested 250,000 Euros in forming Supercell. Tekes provided them with a loan of 400,000 Euros followed by Accel Partners who invested 8 million Euros in 2011. Gunshine was the first game developed by Supercell that can be played on Facebook through a browser or mobile app.
Gunshine was terminated by Supercell in 2011 as it did not do well among the consumers and had difficulties with its browser version. Before releasing Hay Day, Supercell released Pets vs. Orcs as a test product which was not received well. In 2012, Hay Day was published, and its test version success made the game Supercell’s first project to be released worldwide.
In 2012, Supercell formed a team to develop a game based on a strategy that can be played over touch screens. The team worked for about six months and developed Clash of Clans which was released on August 2, 2012. One of its attractive attribute, the battle between Clans was added to the game in 2014, and the game went on to become a huge success on both IOS and Android platforms.
Supercell published Boom Beach in 2014, whose development started back in 2012. Though the game was successful at the time of its release, the download rate gradually diminished as days passed. Supercell released Clash Royale which had the same characters of Clash of Clans along with some new characters. The game was quite successful, but it failed to emulate the huge success of its predecessor Clash of Clans.
Supercell’s Hay Day was one of the most profitable apps in App Store, and for more than two years it featured in the list of most profitable games in the world. Their Clash of Clans became the top revenue-generating game on Google Play and third on Apple App Store. Supercell was acknowledged as the Finnish game developer of the year and was awarded the Best Nordic Start-up company in 2012. Supercell was chosen as the Software Entrepreneur of the year 2013.
Supercell Net Worth in 2021
Their Clash of Clans was reported to collect daily revenue of $654,000 in 2014 and went on to generate about $1.5 million a day via Google Play and App Store in 2015. The company announced in 2017 that it has collected revenue of $2.029 billion for the year and has made a profit of $810 million.
The taxes they paid for the Government of Finland is $140 million for the year 2017. It is said that every employee of the company is worth more than $5 million and the net worth of Supercell is estimated to be $6 billion as of 2021.
If you are one of the players of the games that Supercell has produced, you would have felt very happy for them generating so much revenue as they have kept you entertained wherever your finger touches their icon. We wish that they would develop more games in the future that can feed gamers who have a special hunger for games that employ strategy and planning.